Yeah, and I don't really see how it can improve anytime soon. The PC game makers(or distributors, whoever places the copy protection on it) try many forms of copy protection to curtail piracy and they are just not working! I do NOT like DRM on my games as it affects my CD player. Also, games(Spore, for example) have the "best" forms of DRM currently available and yet they are released on torrents before the freaking game is even released!
Why should I, as a loyal customer who purchases all my games, be screwed over by overbearing DRM that affects my computer when the pirates themselves just circumvent said DRM and play the game hassle-free? It just pisses off the customer, and some of them may decide to just give up playing games on the PC and buy a console instead.
Something needs to be done, but the current way they are going about things is certainly NOT effective.
One thing I think they CAN do to slow down piracy is make good games that are not full of bugs when they are released. Too many times they rush a release before the game is even finished and the gamer is the one who gets screwed over. A patch being released a day after the release is unacceptable. A patch being released to fix balancing issues or other things like that(which may not be caught during playtesting) or a rare bug or two is fine, but to have the game in an unplayable state(a bug that causes something to happen that makes the game unable to be completed) upon release is UNACCEPTABLE!! Wake up publishers and developers!
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